Minor Project: Texture Plan For Samurai
Today I decided to map out all of the textures I will be using on the Samurai character. This was important as the drawings are not detail enough to offer an insight as to what they man be. I used Substance 3D Community Assets in order to find textures which I will use for the base material in Substance Painter. I will then add my own variations to the textures, such as ware and dirt, based on how I feel the material would be treated if it was real.
Below is a clearer view of the individual materials, as well as a link to all of the original downloads and credit to creator.
Adobe Substance 3D Community Assets
Damast Muster Stone Metal Rainbow - F Krzon
Metal Old Silver - Rokviz Studio
Practice 02 Snowy CliffRock Face - Stephen Mulligan
Wood Stylized Clean - BlenderGames 3D
Aluminium Bumped - Fabrice Piquet
Silk Generic - Baptiste Manteau
worn used scratched blade metal - Caio Trindade
Carbon Fibre (карбон) - Румен Пенев
Technical Mesh - Malte Resenberger-Loosmann
Standard Fabric - Eman Finding
SD Fabric 22 - saleh derakhshan
Fabric Substance 003 - Lennart Demes
Corduroy PD 00393608 - VMOD 3D Library
Patinated Leather - Malte Resenberger-Loosmann
suede leather dark - sourav deb
Frosted Metal - Francesca scarpati
fabric headphone pad - Kweku Nelson
Porcelain Ceramic - Malte Resenberger-Loosmann
Plastic Substance 001 - Lennart Demes
painterly wood - Michael Concannon
I found a lot of interesting textures while searching for the ones I ended up choosing. I have also downloaded them to experiment with different looks for the character.
Additional Textures For Experimenting
Chain main version 1 - метал т3
First Material Fabric - Victor Uzcategui
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