Minor Project: Texture Plan For Samurai

Today I decided to map out all of the textures I will be using on the Samurai character. This was important as the drawings are not detail enough to offer an insight as to what they man be. I used Substance 3D Community Assets in order to find textures which I will use for the base material in Substance Painter. I will then add my own variations to the textures, such as ware and dirt, based on how I feel the material would be treated if it was real. 



Below is a clearer view of the individual materials, as well as a link to all of the original downloads and credit to creator. 



Adobe Substance 3D Community Assets

 Damast Muster Stone Metal Rainbow - F Krzon

Metal Old Silver - Rokviz Studio

Practice 02 Snowy CliffRock Face - Stephen Mulligan

Wood Stylized Clean - BlenderGames 3D

Aluminium Bumped - Fabrice Piquet

Silk Generic - Baptiste Manteau

worn used scratched blade metal - Caio Trindade

Carbon Fibre (карбон) - Румен Пенев

Technical Mesh - Malte Resenberger-Loosmann

Standard Fabric - Eman Finding

SD Fabric 22 - saleh derakhshan

Fabric Substance 003 - Lennart Demes

Corduroy PD 00393608 - VMOD 3D Library

Patinated Leather - Malte Resenberger-Loosmann

suede leather dark - sourav deb

Frosted Metal - Francesca scarpati

fabric headphone pad - Kweku Nelson

Base Skin - Wesley McDermott

Porcelain Ceramic - Malte Resenberger-Loosmann

Plastic Substance 001 - Lennart Demes

painterly wood - Michael Concannon


I found a lot of interesting textures while searching for the ones I ended up choosing. I have also downloaded them to experiment with different looks for the character. 




Additional Textures For Experimenting 

Floral2 - Hans Peter Moehlig

Chain main version 1 - метал т3

Chain Mail 2 - метал з

Chainmail - Forever Shon

Floral Fabric - Thrinayana K

First Material Fabric - Victor Uzcategui

wool knit fabric - Sena Onur







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