Posts

Showing posts with the label Story

Premise: Final Storyboard

Image
 Below I have completed the final storyboard for my animation

Premise: Initial Storyboard + Ideas

Image
 In order to finalise the events which will take place with the animation, I will split my storyboards up into 3 acts:  Act 1: The introduction to the world - this act will showcase the city being built Act 2: The chase scene - This act will introduce both characters, the prop and will include the chase before the fight Act 3: The final fight between both characters By breaking up the story into acts it will allow me to focus on a particular subject for that act. I will then be able to mix and match the best versions of each.  Act1 I know that in order to introduce the world I want want to do a time-lapse of the city being built around the mountain. The once countryside will be consumed with technology leaving only the mountain left.  Act 2 Below is the initial version of my storyboard which I constructed with a while ago before changing the look of the characters. It details the  This was my initial chase scene idea. I really like how the robot character is int...

From Script To Screen: Reflection

  Reflective statement Overall I am very please with my work this project. I feel like I connected with this project more than the previous two as all the ideas where my own and I was not told what to do apart from include the three objects. I feel like I incorporated the three objects, Hospital, Magician, Briefcase, in a really unique way and did my best throughout to ensure I looked at every type of possibility. I spent a lot of time just researching in order to understand what it is I'm creating and always looked for a way to make my story better. I am proud that I was able to take three seemingly irrelevant objects and put them together to form a narrative which is in my opinion very strong. I love being able to look back at my old ideas and being able to see what processes I went through in order to come to the final product. It feels good to finally have the end result in the form of the previz as it represents all the hard work I put into the project. I also feel I finally m...

From Script To Screen: Previz

 Today I brought all of the elements together in order to create the previsualization for my story. Previzulizations are block out animations, detailing what is going to happen before full production of an animation begins. From completing the toolkit 1 tutorials, I have been able to practise using the camera and animating, so I felt prepared to do the previz.  Using my animatic as a reference, I attempted to recreate my drawings in 3D. The majority of my time was used to setup the characters and camera, so that the scene played out similarly to the animatic.   Once I had play blasted each of the shots, I then stitched them together using Adobe Pro Create.  Once all of the scenes were put together, I put the video in audition and applied the same sounds as my animatic. 

From Script To Screen: Art Of

Image
                                                                                                                                                          2

From Script To Screen: Making The Magician And His Assistant In 3D

Image
  I downloaded the characters from the resources and took their textures into photoshop. This allowed me to draw my own rough textures for both my characters. While not perfect I feel it does the job quite effectively. I also modelled a cape and hat for the magician which I attached to his skeleton. 

From Script To Screen: Making The Hospital

Image
 The hospital did not need to be very complicated as it is only seen for one shot from one angle.

From Script To Screen: Making The Theatre

Image
 I used the images below as inspiration for my theatre.  To begin making the theatre, I started by making the curtains for the stage. To do this I made a plane, rotated it 90 degrees and selected create nCloth in the FX tab. This caused the plane to fall down when the timeline is played. I then created a cylinder above the plane and constrain the cloth to it. Now when the video is played you are able to move the cloth around and create unique ripple effects. I did this until I created curtains I was happy with.  I then moved on to the stage which was really simple as its only a cube. I imported the character I will be using into the scene to help me scale everything properly.  Once that was done I decided to make the chairs for the audience. I could then duplicate this chair around the scene to build up the shape of the theatre.  I then continued this for the second floor.  Finally I applied materials to the scene

Soundscape: Sound Designer Profile

Image
 Ben Burtt Ben Burtt is a voice actor, screenwriter, director, film editor, but importantly, a sound designer. I thought given his range of skills and many years working within different parts of the film industry, he would be perfect to do my sound designer profile on. He has worked on many huge franchises including the Star Wars and Indian Jones franchises, as well as landmark films including ET and Wall-E. He is the man who popularized the famous Wilhelm scream, which has had a massive impact on pop culture even today. Further famous sound created for the Star Wars universe include R2D2's robotic voice, The humming for the lightsabres, The sounds the Ewoks make, Darth Vader's famous breathing and the blaster sounds for the guns. Instead of using electronic sounds found in sci-fi films at the time, Burtt wanted to provide his version with a more natural sound. This lead him to record sounds such as the blasters by hitting a guy wire on a radio tower with a hammer.   He ...

Soundscapes: 3 30 Second Soundscapes And Reflection

Image
 Below are the three soundscape clips I have completed for the project and a reflective statement about the unit as a whole. With the first sound I tried to create the sound of water dripping into a void. I got a sort of endless vibe from the picture as if each of the blue lines were dripping into the unknown. I used the spinning of a microwave to create the endless cycle of the void, adding a phaser effect to make it fluctuate more rapidly. The sound then moves on to the sound of draining water, to demonstrate the water being pulled to the void. I recorded my bath draining to get this sound and made it a deeper sound in Audition. You can then hear the sound of running water, which I got from recording my tap. This sound is more quiet compared to the others and continues to represent the water being pulled. As the sound continues you then hear the dripping of water. I thought it would be a good end as it represents the water running out.  The next image reminded me of the crac...

Soundscape Project: All Original Sounds Used To Create Final Sounds

Image
  This sound is the sound running water which I got from recording my tap. I put it on a low pressure to ensure it sounded like the natural falling of water to match the image.  I got this sound from recording the draining of water from my bath. I recorded the dripping of the water from the tap for this one.  This is the sound of running water I captured from recording my tap running. This is the sound of my microwave I captured to represent the sound of the void for the image.  This is the sound of a Coke can being crushed. This is meant to represent the cracking of the ice I got this sound by hitting two metal spoons together and is meant to represent something hitting the ice to make it crack. This is the sound of static recorded by changing the channel to FM on the radio.  This was recorded by running my finger along a spring connected to my microphone.  For this sound I recorded my electric toothbrush. I moved the toothbrush towards and away from the m...