Minor Project: Texture Plan For Cyberpunk Character
Today I gathered textures to be used on my Cyberpunk Character. This turned out to be a lot easier when compared to the Samurai character, mainly due to metal being accessible in Substance itself, which is what the character is mainly made up of.
I decided to look around for additional textures online anyway in order to ensure I wasn't limiting my options, they can be found below. I mainly want to create my textures for this character by building up layers of wear and tear using substances layering. The material down below could be a good starting point for this. I particularly like this material called Neon Edge, which I think could be used throughout the model to add a glowing effect in areas. This will help to make the character stand out more and emphasis the cyberpunk world its from.
Below I have linked all of the materials I found on the Adobe Substance Community Assets.
Adobe Substance 3D Community Assets
Frosted Metal - Francesca scarpati
ct armor collection - Chase Johnson
Rusty Metal - Vladimir Petkovic
Metal Grinded - Malte Resenberger-Loosmann
Metal Substance 006 - Lennart Demes
Rusty Dark Metal - Vladimir Petkovic
worn metal by g3neric - Nicolas Arnold
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