Minor Project: Texture Plan For Cyberpunk Character

Today I gathered textures to be used on my Cyberpunk Character. This turned out to be a lot easier when compared to the Samurai character, mainly due to metal being accessible in Substance itself, which is what the character is mainly made up of. 

 I decided to look around for additional textures online anyway in order to ensure I wasn't limiting my options, they can be found below. I mainly want to create my textures for this character by building up layers of wear and tear using substances layering. The material down below could be a good starting point for this. I particularly like this material called Neon Edge, which I think could be used throughout the model to add a glowing effect in areas. This will help to make the character stand out more and emphasis the cyberpunk world its from. 



Below I have linked all of the materials I found on the Adobe Substance Community Assets. 


Adobe Substance 3D Community Assets

Frosted Metal - Francesca scarpati

ct armor collection - Chase Johnson

Rusty Metal - Vladimir Petkovic

grunge metal - Caio Trindade

Metal Grinded - Malte Resenberger-Loosmann

Cyborg Metal - Jeremie Noguer

Metal Substance 006 - Lennart Demes

Rusty Dark Metal - Vladimir Petkovic

worn metal by g3neric - Nicolas Arnold

Layered Stitch - Md Rahatul Akand

Neon Edge - alexandre becquet

карбон - Румен Пенев

Fabric Substance 001 - Lennart Demes

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