Major: Initial Textures Of Samurai - Substance Painter

After experimenting with texturing each individual part of the model, I decided that in order to recreate the character in a faithful way I would need to see everything in the same scene. Unfortunately I was unable to import all of the previously textured models into the same substance scene so I had to instead redo all of the textures I had done. Luckily I had only done basic textures so far to experiment.

Today I got to the point which I had been at with all of the basic textures. As you can see some models work better than other in the scene, however I would have not known this had I not brought everything together. I ran into the issue that I had not smoothed one of the models as well as the UV's for the torso being out of the grid, meaning I could not texture properly. At first I thought this meant I had to start everything again however I found a solution to this problem online. You are able to make changes to the model in Maya and then update the model you are texturing in Substance, keeping all of the textures in place. This is done by making the changes to the model in Maya and then saving it as the same file. You then select 'edit' and then 'project configuration' in Substance and then select the new file. After that you have to make sure 'preserve strokes positions on mesh' is ticked and then the model updates. All you have to do then is re-bake the textures for the new model. This was a simple process however it helped my out a lot and will help with my future workflow in Substance painter. 

Overall I am happy I have got the basic textures down. Some work better than others. I now want to go through and add nicer textures and focus on the small details of the character. 














 

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