Major: Samurai Character Uv's + Texturing - Part 1
Today I Uv'd and textured parts of the Samurai character. I made sure to use the checker map and UV distortion tool in Maya to ensure the UV's were not stretching. Once I was happy with the Uv's, I tested the arm shields uv's in Substance painter order see the full workflow of Maya to Substance.
I decided to keep the detail minimal for now on the model and firstly recreate the full characters with clean, unworn textures. I want the character's armour to slowly show signs of wear throughout the fight and so need a base version to work from. I also feel there needs to be a clean version so that the audience is able to tell that wear is being added.
I started with the arm shield which was one of the more complicated things to UV. However I understood that it was just made out of squares put together. This simplified how I had to go about the uv'ing process.
The legs were very simple to UV after referring back to the Jetpack Jones tutorial. It was 1 simple cut around the side of the leg. Normally this would be an invasive part to have a seam, however my character has armour on the side of the leg which will cover this up. I then took the model into Substance and used the texture from my texture map. After rotating it around I found the perfect match as my drawing, all I then had to do was modify the colours. This worked really well and was a quick method of getting the desired trouser design.
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