Major: Samurai Character Uv's + Texturing - Part 1

 Today I Uv'd and textured parts of the Samurai character. I made sure to use the checker map and UV distortion tool in Maya to ensure the UV's were not stretching. Once I was happy with the Uv's, I tested the arm shields uv's in Substance painter order see the full workflow of Maya to Substance. 

I decided to keep the detail minimal for now on the model and firstly recreate the full characters with clean, unworn textures. I want the character's armour to slowly show signs of wear throughout the fight and so need a base version to work from. I also feel there needs to be a clean version so that the audience is able to tell that wear is being added. 

I started with the arm shield which was one of the more complicated things to UV. However I understood that it was just made out of squares put together. This simplified how I had to go about the uv'ing process. 














Below is the main body armour which was simple to UV and texture. I want to add the grooves in the armour where the armour plates meet to provide additional detail. The material used is also too shiny, which I will change later on to look more realistic. Even though I want to add progressive wear to the armour, I still feel the main parts need to look old as the Samurai has been training in them. I made sure to cut the UV on the back of the armour so that the seam is not visible in the centre of the front. 

















The legs were very simple to UV after referring back to the Jetpack Jones tutorial. It was 1 simple cut around the side of the leg. Normally this would be an invasive part to have a seam, however my character has armour on the side of the leg which will cover this up. I then took the model into Substance and used the texture from my texture map. After rotating it around I found the perfect match as my drawing, all I then had to do was modify the colours. This worked really well and was a quick method of getting the desired trouser design. 

I then wanted to add the grey part at the bottom, however wasn't sure how to do this without the stripe texture being visible. I will ask my tutor about this in the next 1 to 1 tutorial.






















Over I felt this was a good start to UVing and texturing.












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