Major Project: Skinning Cyberpunk Character - Part 2
Today I blended the upper and lower body of the Cyberpunk characters skin weights. Since the characters hands were slightly different from Jetpack Jones, it forced me to make my own decisions on what edges should blend together. This was good as it allowed me to apply the knowledge that I had learnt from the video and made me more confident in skinning.
After completing the hand on my own, I decided to try and do the rest of the upper body without using the video. I found for the most part everything was simple to do, apart from when it came to the shoulders as my characters shoulders are made up of loads of different cubes. This meant selecting the precise edge I wanted hard. I managed to get the arms to look more natural in their movement moving in a single direction, however if its moved in multiple directions at once the geometry can become muddled.
I decided to move on to the legs and hope that this can be fixed by using corrective blend shapes.
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