Major Project: Skinning The Samurai Character - Part 1
After completing the base rig with the controls for both characters, I realized that in the Jetpack Jones tutorials the tutor adds controls to the rig after the skinning process. I would be unable to follow the tutorial if I did not do it this way. I firstly tried to simply delete away the controls but found that the rig was far too big and out of proportions of my character to be used. I decided to instead just start with a new a fresh rig, modelled after the one seen within the Jetpack Jones tutorial, excluding the ribbon spine.
I also added in the additional joints to the arms and legs so that when the wrist of foot joint rotated, the joint above would also rotate in a natural way.
Once this was done I was then able to follow along with the tutorial.
When it came to skinning the upper half of the model, I found that the finger joints were out of line with the model. This meant I had to go back a save file and readjust the position of the joints. This was annoying to find out half way through skinning the hand but makes the movement of the fingers look much more natural.
I then completed the rest of the base skinning tutorial.
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