Intro to Maya: Lego Car

 For our fist asset in Maya, we were task with making a Lego car which will eventually get textured and animated. 

The way this is done is by first making the single block asset. The rest of the blocks are then made from this asset, moving the pivot point and mirroring the block. This process is easy enough to do and not only speeds up the overall process but also ensure all assets are the same size. 








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