Introduction To Maya: Texturing The Lego Car

 Now that the Lego Car had been made the next thing to do was to texture it. This was done by assigning new materials to the appropriate asset. Before starting, a light source needed to be in the scene so that when rendering the model is visible. For this model a simple direction light was used. As Arnold was the rendering method, the light had to be adjusted in the attribute editor. The exposure, angle and sample was increased to make the seen brighter. This then allowed us to use the Aistandardsurface to add the colours to our car.

I have previously textured in Maya before however I was not aware of the ability to change the pre-sets for the textures and find something which matches the material you are trying to replicate. This proved to be extremely useful and adds the detail needed for a simple model such as our Lego car. I particularly like the glass present as it adds another dimension to the model. 
































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