Introduction To Maya: Continuing Making The Rig

 Today we continued making the Rig in Maya. Below I have listed the steps taken in order to make the rig. 

We started by adding in multiple attributes for the hand joint.

Listed each joint

To save time we duplicated the labelled left hand CTRL

Then used the connection editor to attach the joints in the hand to the left hand CTRL

Then used the set driven key in the animation tab to enable the hand to spread. This was done by setting a key for the hand spread and and joints at 0 and then changing the y axis for each finger to the appropriate number and setting the hand spread to 30. Then assign a new key.

Finally we cleaned up the scene

Add attribute on each hand 

Deleted all of the unnecessary channels in the channel editor box 

Grouped assets together

Created a master ctrl and linked skeleton to it

I found todays lesson very informative however there was an overwhelming amount of information to remember. I did however manage to catch up and complete the rig. 




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