Toolkit 2: Jetpack Jones - Modelling The Boots
In todays video I learnt how to model the characters boots. This again was done by creating a cylinder and moving the vertices out to match the drawing. As the drawing's boots where facing outwards, the appropriate changes had to be made to ensure the boots were facing forward for the model in order to make rigging easier.
I liked how Alan left the section where you have to add additional geometry for me to figure out. It was nothing new however confirmed that I understood the process.
Everything seems to be coming together nicely and the character still resembles that of the drawing.
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