Toolkit 2: Jetpack Jones - Modelling The Hands + Completing The Model
The final thing to model before bringing everything together was the hands. To begin I made a cube and modelled it into the shape of a finger by using edge loops to add additional geometry. I then moving the vertices to the appropriate areas, using the drawings as reference.
After modelling one of the fingers I then had to make the hand for the fingers to connect to. This was done from a cube.
After making the four fingers, I then duplicated one of the fingers in order to make the thumb . I then had to place the thumb in the appropriate area before extruding out and attaching it to the model.
After applying the thumb to the model, I spent a lot of time reshuffling the geometry to make sure it was modelled correctly.
The final part was to connect the hand up with the arm using the glove bulge.
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