Toolkit 2: Rigging Character

Today I followed along with my tutor as he rigged the character. 





skinning rig










Made a locator in the appropriate places and then made joint and snapped it. This was done across the leg and arm, ready to be mirrored. It is important to remember that you should not rotate joints with the world manipulator and should instead use the attribute editor. This is to ensure that the joint will move the right amount without the added rotation. 

















Comments

Popular posts from this blog

Introduction To Maya: Camera Movements

Toolkit 2: Life Drawing 27/1/22

Major Project: Finalising the Animation + Changes Made Along The Way