Todays life drawing lesson started with a 40 minute demonstration on how to draw faces. This was useful and I tried to apply the ideas learnt to the following drawings.
Today we learnt about the three different types of cameras which can be made in Maya in order to make capturing animation easier. The three cameras, camera rig, dolly rig, crane rig, are all based off of cameras used in the real life film industry and all have their special uses. The camera rig is much better than the basic camera found in Maya as it allows you to pan in specific directions. This makes capturing shots much easier as you can be more specific. The Dolly rig is used for capturing smooth shots while moving in a direction. This can be useful for scene which evolve a lot of movement. The crane rig moves along the X Y and Z axis, allowing you to smoothly capture shots between the three. The pan shot was very simple and just required that we track two characters walking between rooms. In order to get the camera to understand where you want it to be positioned on a frame, you have to right click and select key selected. This was done on the pan channel when the chara...
Below is the first drawing I did on returning to life drawing from the Christmas break. I found it hard to get back into the flow of drawing a live model at first. I feel like the drawing conveys this. I also found that I was trying to rush to the final product before having a solid grasp of the pose. This lead to a drawing which was out of proportion. In order to warm up we completed a drawing exercise were the model changes pose every 1 minute. This exercise forces you to not worry about drawing in detail and instead focus on the important lines to build the silhouette. Below is a five minuet drawing After the break we completed another set of 1 minute drawings in order to warm up again. In the drawing below I tried to no think about the final product and instead focus on making sure the direction of the lines were accurate. I found the pose hard to draw and so did not manage to make much progress when it came to shading, however I feel I built up a stron...
For the past 3 weeks I have been working hard to make sure I complete the animation in time for the deadline. My original plan was to have everything animated by May however I still have a few shots which I have either not completed yet or I am currently unhappy with the quality of the animation. Overall the animation process has been stressful as I have very limited experience of animating up until this point and my project is very animation demanding. After completing the first few scenes I gained confidence in my abilities more, however I was not feeling confident about completing everything in time to a decent quality. With that being said I defiantly got into a flow of how to work. I started with the block out which closely referenced the animatic. I then attempted to clean up the movements as best I could, however most the time they look very messy. However the secret weapon I uncovered was using the auto key function in Maya. For me this made everything so much simple...
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