Toolkit 2: Modelling Jetpack Jones - Uv Mapping The Body

 Today I continued with the Uving tutorial which had me continue on with the bottom half of the character. 

This was the same process as before, with the main difference being the amount of object in the uv editor. 







It was key to organise my work in a tidy way to make it easy for myself when it comes to texturing in Photoshop. I took the time to make sure all the objects fitted within the box and were at a size which was easy enough to paint texture onto. 

















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