Before beginning my final storyboard I drew some additional poses for my characters. I read through the refined version of the story and drew poses which would be used.
Below is the first drawing I did on returning to life drawing from the Christmas break. I found it hard to get back into the flow of drawing a live model at first. I feel like the drawing conveys this. I also found that I was trying to rush to the final product before having a solid grasp of the pose. This lead to a drawing which was out of proportion. In order to warm up we completed a drawing exercise were the model changes pose every 1 minute. This exercise forces you to not worry about drawing in detail and instead focus on the important lines to build the silhouette. Below is a five minuet drawing After the break we completed another set of 1 minute drawings in order to warm up again. In the drawing below I tried to no think about the final product and instead focus on making sure the direction of the lines were accurate. I found the pose hard to draw and so did not manage to make much progress when it came to shading, however I feel I built up a stron...
Today we looked at animals and how their anatomy works. Justin broke down the fundamentals which make up an animal and then tasked us with drawing the animal he assigned to us. I got a rhino as my animal. I found an image of a rhino online and began drawing. I broke up its key joints to start with in order to get an understanding of its size. I then connected the joints with lines and fleshed it out. Justin then explained that many mythical creatures found in character design are mainly derived from animals in real life. I was then assigned 2 animals, a Polar Bear and an Otter, and had to turn them into one creature. This was harder than it seemed, especially considering the difference in the two animals. I decided to identify a common theme between the two which I could use to link into its design. I found that both animals are suited to swim in water and so I could use this idea in the design. For the final task I had to make an animal which was suitable for an artic envir...
Today we learnt about the three different types of cameras which can be made in Maya in order to make capturing animation easier. The three cameras, camera rig, dolly rig, crane rig, are all based off of cameras used in the real life film industry and all have their special uses. The camera rig is much better than the basic camera found in Maya as it allows you to pan in specific directions. This makes capturing shots much easier as you can be more specific. The Dolly rig is used for capturing smooth shots while moving in a direction. This can be useful for scene which evolve a lot of movement. The crane rig moves along the X Y and Z axis, allowing you to smoothly capture shots between the three. The pan shot was very simple and just required that we track two characters walking between rooms. In order to get the camera to understand where you want it to be positioned on a frame, you have to right click and select key selected. This was done on the pan channel when the chara...
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