Toolkit 2: Introduction To Substance Painter

 Started by importing the FBX file into Maya. The object was coloured in a specific way so that when its imported into Substance Painter the objects will be grouped. 


ID pass - colour which have been assigned to the vertices in Maya. Create shades for big areas, ID pass allows for more detail in the colouring later on.

This is done by applying a shader to an object. right click select the vertices, click on mesh display and then paint vertex. This can be done as many times as you want and will add more detail on the object in substance painter. The problem with adding more vertexes is their will be a fade between the two. To fix this problem instead of picking the vertexes, select the faces instead. 

Make sure when you export you tick embed media. 

Alt + Shift = Snap to different orthographic angles. 

B = Cycle through different passes

M = Return back to basic look. 








After all of the materials have been assigned you can them go back through and adjust the scaling, roation and 


Right click the material. select add black mask. Click on black mask and right click and add compare mask. In the compare mask settings change the channel to base colour, compare to this layer, less than, constant. You can then move the constant slider to eliminate the unwanted layer. 






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