Toolkit 2: Jetpack Jones - Rigging Arms And Fingers
Started by positioning the shapes along the left arm
I then mirrored the left arm controls for the right arm.
I then added additional channels to the hand control and then used the connection editor to put the appropriate joint on the channel.
I then used animation keys in order to add spread to the hand.
Finally I cleaned up the scene by adding a world translator and by grouping objects together.
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