Toolkit 2: Jetpack Jones - Creating A Head Skeleton And Binding
I started by un-parenting the geometry away from the head in order to prepare for skinning. I then added in the additional joints for the head.
Once all of the joints had been set up I then began painting the weights, starting with the jaw rotation.
I then moved on to weighting the neck. I feel I understand the weight tool a lot better now from using it throughout this entire process.
I then added squash and stretch to the upper and lower joint to allow additional movement in the head.
Finally I had to bring back all of the objects connected to the face and mirror the skin weights.
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