Toolkit 2: Jetpack Jones - Creating Head Controls And An Eye Look Rig
Todays video started by making a control for the jaw joint so that it can be selected easily in the viewport. This was done using the crescent moon shape which was parented to the jaw rotation joint.
I then did the same process for the two neck joints and the upper and lower head joints.
Once all of the head controls were made I then had to add an additional one for the eyes. This made it so the eyes would follow the head movement, but was also able to be moved independently.
Finally I added in the restrictions for the controls and then added them to an invisibility group.
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