Toolkit 2: Jetpack Jones - Creating Mouth Rig 3
Used blendshapes in order to move the mouth on both models
Once the upper head was connected to the real head, I then returned to the lip joints and grouped them together. Next I used the connection editor to connect the joints to the controls.
I then made controls for all of the joints, the top of mouth, bottom of mouth and corner of mouth.
I then set the driven key for the mouth corners.
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