Toolkit 2: Jetpack Jones - Creating Mouth Rig 3

 Used blendshapes in order to move the mouth on both models



Once the upper head was connected to the real head, I then returned to the lip joints and grouped them together. Next I used the connection editor to connect the joints to the controls.



I then made controls for all of the joints, the top of mouth, bottom of mouth and corner of mouth.



I then set the driven key for the mouth corners.


















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