Minor Project: Setting Up The Scenes For The Pre-viz
For the pre-viz environment I already had a fair amount of assets from last year. However this time instead of making all of the models fit together as one large map, I instead want to recreate the animatic shot for shot.
When testing for how I can create my environment, I thought of using heightmaps. I found one online which I ended up using for the pre-viz.
Link To Website Where Image Was Found: UE4 Heightmap Guide: Everything You Need to Know About Landscape Heightmaps for UE4
The 1st shot required a tree which has the character sitting in it. I managed to make the tree by taking a cylinder and extruding it along an EP curve I had drawn. I then had to repeat this process every time I wanted to add a branch. I did 3 versions of the tree but decided I liked the middle one the most.
I then continued to make each scene up based on how they looked through the camera, trying to match the compositions.
I am now ready to start on the pre-viz
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