Major Project: Texturing The Shinto Shrine
Today I UV'd and textured the Shinto Shrine in Substance painter. This was a simple process as the model is low poly as it is a background model.
I originally made the black parts around the top and base metal, however felt that this made the Shinto shrine look too new. As well as this the Shinto shrine is meant to represent nature and I found online they are mainly constructed of wood. I then changed the material to be the same as the red parts of the model and found it to fit much better with the theme.
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