Major Project: Rigging The Characters Part 4 - Colours And Restrictions

 Today I colour coded my rig and set limiters so that the joints could not move in unnatural ways. This was done in the channel box and attribute editor. This wasn't very hard to do, however it took a lot of time finding the right angle to bend my joints to. 

I also added a visibility control at the bottom of the rig so that the controls can be toggled on an off in the viewport. 















The main body is now rigged for both characters. All I need to do now is the head controls. 

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