Major Project: Skinning Samurai Character - Part 3: Blend shapes

 Today I completed the blend shapes for my character so that the mesh would bend in a clean way when the characters joints are rotated. I started by adding a bit of animation which exceeded how far my characters arms will be able to bend, in order to clean up the geometry as it moves. 

This process was very simple and I was able to continue without the video after completing the first part.










I then moved on to the legs which was more of the same process. 








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