Minor Project: Setting Up The Scenes For The Pre-viz
For the pre-viz environment I already had a fair amount of assets from last year. However this time instead of making all of the models fit together as one large map, I instead want to recreate the animatic shot for shot. When testing for how I can create my environment, I thought of using heightmaps. I found one online which I ended up using for the pre-viz. Link To Website Where Image Was Found: UE4 Heightmap Guide: Everything You Need to Know About Landscape Heightmaps for UE4 In terms of environmental shots, the environment is only actually seen in all of the images below. This meant I could just recreate the shots seen below for the pre-viz. I also had the map I had made in order to help visualize the placement of objects in the environment. The 1st shot required a tree which has the character sitting in it. I managed to make the tree by taking a cylinder and extruding it along an EP curve I had drawn. I then had to repeat this process every time...