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Showing posts from January, 2023

Major Project: Making The Character Skeletons - Part 2

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 Today I continued following the tutorials in order to make the character rig. Today I made the arms and neck, along with the controls. I didn't run into any major problems, only when completing the right hand, which I entered the wrong numbers in. This meant the fingers would rotate along the wrong axis. However I realized this and fixed it. I can now begin the skinning process. 

Major Project: Making The Character Skeletons - Part 1

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 Today I began creating the rig for my final character model, which I will use for both characters. I followed along with the Toolkit 1 tutorial in order to make this rig, starting with the leg and spine.  I had already completed the tutorial before, however wanted to refresh my memory on the rigging process. 

Minor Project: Art Of + Reflective Statement Of Project

 Today I created my art of for the Minor Project which can be seen below. If the slideshow does not load click the three dots, select more and download PDF. Reflective Statement  I found the Minor project to be an interesting experience as it was a continuation of the work I did last year. This meant I did not initially have to come up with a concept for the project and could instead begin producing the work I said I was going to complete for Minor. My goals for the unit were originally just to have all of the 3D  models completed however this idea quickly shifted as I started the project. After receiving a new tutor for the course, it was interesting to see what their interpretation of my project was. Having a different background in the industry they advised me to focus my attention away from the modelling and instead insure my project had a solid foundation.  This caused me to take a step back surrounding anything 3D and instead focus on what it is my project is conveying and

Minor Project: Texturing Cyberpunk Head

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 Today I completed the test texturing for my Cyberpunk character in order to show the direction I want to take my project in leading into Major.  I knew from my texture map for the Cyberpunk character, that I mainly wanted to experiment with its textures once it was actually in the software. This meant I could add wear and tear to the metal in different ways to get different results of the character. Below is a compilation of some of the ideas I was able to explore in the substance. I really like how the character's eye is glowing and you can see parts of the glowing effect through the mouth and ears. I feel it adds an extra level of deadliness and emphases it is a machine   Below I have uploaded the images for a better look at them. I started by texturing the character with clean materials in order to see what it looked like rendered. I then slowly added more and more wear to the character to see what effects it had on his look. I think it might be a cool idea to slowly add more w

Minor Project: Renders Of Final Characters

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 Today I rendered out images of my characters in order to show off the final models. I'm really pleased with how they turned out and feel I did a good job of transferring my ideas from 2D to 3D for both models. At the beginning of the project, I did not feel confident in modelling a full character on my own, let alone doing two. However I learnt a lot through trial and error while I made the first version of the Samurai as well as through tutorials and watching video's online. I gained a lot of confidence with modelling the Samurai through the research I did surrounding the construction of the armour. This helped me a lot to visualize how to put the model together and as soon as I had a basic block-out of the character I was easily able to build it up from there. I was then able to take what I learnt from the modelling of the Samurai and apply it to the cyberpunk character.  Out of the two the Samurai is my favourite as I really like the attention to detail on his outfit. On my

Minor Project: Finalizing The Look Of The Cyberpunk Character Model

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 Today I added the additional detail to the Cyberpunk character now that I now the test model is usable for the animation.  I started by fixing the chest piece on the character to be more aligned with the actual design.  I then moved onto the hands which I modified to look more like the characters in the drawing.  I'm really happy with the final look of the character and feel I have been able to capture my drawings likeness in 3D. My favourite part of the model is the head as I feel like this translated the best into a 3D format. In terms of the body, I had to make creative decisions to ensure that the character worked in 3D. This meant slightly altering parts so that the would look good at all angles of the model. I found my drawings to be very limiting, however they were only meant to be a guide for the final thing.  Overall I feel I have managed to capture the spirit of the character and look forward to taking this further within the texturing process in Major. I feel this will

Minor Project: Finalizing The Look Of The Samurai In 3D

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 Today I added the additional accessories to the Samurai, finalizing the model. After experimenting with the test model, I now know that the character is usable for the animation as it can be effectively rigged and skinned.  Overall I am happy with the final look for the character and I am excited to continue developing him in the texturing process, which I will do in Major. I am proud that I was able to complete the character to the same level of detail as the drawing. My favourite part  of the model is the back of the armour. I like how everything connects up, which I was able to understand through my research of Samurai armour.  The method in which I create the character, by building the armour up in layers, makes a lot more sense to me as I was originally trying to create the character by making everything from a single layer. I now understand that the easiest way to create a model is by applying real life logic to how you construct it in 3D. 

Minor Project: Pre-viz

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 Today I was finally able to complete the pre-viz of my animation. This ended up taking longer than I thought however this was due to me wanting to convey the events of the animatic as closely as possible.  I found that the test models worked for what I wanted them to do however the rigs themselves were not optimal at times. This mean certain parts had the characters arm moving in strange ways. However this would not be a problem if a proper rig was created with limiters as well as easier access of the controls. The same could be said for the skinning which I did alter to fit my needs to a point, however could take this a step further with more time on the real models. Overall I was pleased that the models were not breaking and instead worked to help create the pre-viz. I now feel more optimistic about creating the final animations knowing now that my models work for what I need them to do. I can now finish the two models with this in mind.  In terms of animation I tried to show off th