Toolkit 2 Final Submission: Links To All Work + Reflection

Toolkit 2 Reflection 

Jetpack Jones was an interesting experience. One of the main reasons I joined the course was to learn how to create a character and then have the ability to fully model, rig and eventually animate them. Jetpack Jones gave me the ability to learn and apply these skills, and I felt this more engaging than the previous toolkit. I enjoyed modelling the characters head the most as it was the most rewarding as I had taken a drawing and made it into 3D. Although not perfect I feel my model still resembles that of the character. I appreciated the in-depth process of painting skin weights, something I was unsure about and struggled with in my previous projects. The videos did a good job of simplifying and explaining the process. However at the same time I felt that the whole process could have been made more interesting rather than sitting alone at a computer watching videos. I understand that their isn't much more you can do apart from learn this way but by making the character this way, I found myself counting down the seconds for the video to end rather than enjoying the process. This was due to me wanting to make sure I got the videos done in time for the deadline. This made the experience feel like more of chore and I will need to re-watch certain parts in order to ensure that I retain the information learnt. 

With that being said I loved the feeling of satisfaction from completing a video and reflecting upon what I had learnt. I can now use the skills learnt in toolkit 2 in order to complete the practical side of minor. I feel I am now a step closer to achieving what I have set out to do for the premise project. 

I completed as much of the character as I could, opting to do the facial rigging over the texturing as it is a completely new skill which seemed more important to learn going into the 3rd year. Any left over tutorials I will complete in my own time over the summer in order to make sure I have the skills to complete my minor and major project. 




Below is a link which shows the screenshots and notes I took throughout the whole process of modelling Jetpack Jones.

https://drive.google.com/file/d/1T7d-aSf6gQB0Fg1NaNyZ1v_Bq_LOAzO9/view?usp=sharing



All work has been uploaded to the blog and tagged as 'Toolkit 2'. Links to all posts are down below



 Jet Pack Jones 


Toolkit 2: Introduction To Modelling Jetpack Jones 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/modelling-jetpack-jones.html


Toolkit 2: Continuing With Jetpack Jones 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/toolkit-2-continuing-with-jetpack-jones.html


Toolkit 2: Jetpack Jones - Ears And Mouth 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/10/toolkit-2-jetpack-jones-ears-and-mouth.html


Toolkit 2: Jetpack Jones - Fixing The Head 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/12/toolkit-2-jetpack-jones.html


Toolkit 2: Jetpack Jones - Continuing To Model The Mouth 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/12/toolkit-2-jet-pack-jones-continuing-to.html


Toolkit 2: Jetpack Jones - Modelling The Eye 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/12/toolkit-2-jetpack-jones-modelling-eye.html


Toolkit 2: Jetpack Jones - Finishing The Eye And Beginning To Model The Nose 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-finishing-eye.html


Toolkit 2: Jetpack Jones - Finishing The Nose Modelling 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/12/toolkit-2-jetpack-jones-finishing-nose.html


Toolkit 2: Jetpack Jones - Modelling The Brow

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/12/toolkit-2-jetpack-jones-modelling-brow.html


Toolkit 2: Jetpack Jones - Fixing The Model And Modelling The Neck 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-fixing-model.html


Toolkit 2: Jetpack Jones - Adding Additional Geometry + Tweaking The Mouth 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-adding.html


Toolkit 2: Jetpack Jones - Fixing The Brow And Creating The Eyes

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-fixing-brow-and.html


Toolkit 2: Jetpack Jones - Creating The Throat 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-creating-throat.html


Toolkit 2: Jetpack Jones - Modelling The Eyebrows

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-modelling.html


Toolkit 2: Jetpack Jones - Modelling The Helmet

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-modelling-helmet.html


Toolkit 2: Jetpack Jones - Finishing The Head Model 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-finishing-head.html


Toolkit 2: Jetpack Jones - Modelling The Torso 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-modelling-torso.html


Toolkit 2: Jetpack Jones - Modelling The Arms + Clean-up

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-modelling-arms.html


Toolkit 2: Jetpack Jones - Modelling The Legs

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-modelling-legs.html


Toolkit 2: Jetpack Jones - Modelling The Boots 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-modelling-boots.html


Toolkit 2: Jetpack Jones - Modelling The Hands + Completing The Model 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-jetpack-jones-modelling-hands.html


Toolkit 2: Jetpack Jones - UV Mapping The Head 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/toolkit-2-modelling-jetpack-jones-uvs.html


Toolkit 2: Jetpack Jones - UV Mapping The Body 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/toolkit-2-modelling-jetpack-jones-uv.html


Toolkit 2: Jetpack Jones - Making The Ribbon Spine 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/toolkit-2-skinning-jetpack-jones-making.html


Toolkit 2: Jetpack Jones - Building The Skeleton 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/toolkit-2-skinning-jetpack-jones.html


Toolkit 2: Jetpack Jones - Painting The Weights

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/toolkit-2-skinning-jetpack-jones_5.html


Toolkit 2: Jetpack Jones - Blending The Upper And Lower Body 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/toolkit-2-skinning-jetpack-jones_6.html


Toolkit 2: Jetpack Jones - Adding Pose Space Deformers For The Upper And Lower Body

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/toolkit-2-skinning-jetpack-jones-adding.html


Toolkit 2: Jetpack Jones - Rigging The Feet And Legs

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-rigging-feet.html


Toolkit 2: Jetpack Jones - IK/FK/ Spine

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-ikfk-spine.html


Toolkit 2: Jetpack Jones -  Rigging Arms And Fingers 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-arms-and-fingers.html


Toolkit 2: Jetpack Jones - Colours And Restrictions 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-colours-and.html


Toolkit 2: Jetpack Jones - Creating A Head Skeleton And Binding 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-creating-head.html


Toolkit 2: Jetpack Jones - Creating Head Controls And An Eye Look Rig 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-creating-head_6.html


Toolkit 2: Jetpack Jones - Creating A Flexible Mouth Rig 1

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-creating.html


Toolkit 2: Jetpack Jones - Creating A Flexible Mouth Rig 2

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-creating_8.html


Toolkit 2: Jetpack Jones - Creating Mouth Rig 3

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-creating-mouth.html


Toolkit 2: Jetpack Jones - Adding Teeth And A Tongue

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-adding-teeth.html


Toolkit 2: Jetpack Jones - Lateral Mouth Movement Part 1

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-lateral-mouth.html


Toolkit 2: Jetpack Jones - Lateral Mouth Movement Part 2

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-lateral-mouth_15.html


Toolkit 2: Jetpack Jones - Adding Cheek Thinning 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-adding-cheek.html


Toolkit 2: Jetpack Jones - Adding Extra Face Movement

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-adding-extra.html


Toolkit 2: Jetpack Jones - Adding A Blink 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-adding-blink.html


Toolkit 2: Jetpack Jones - Rigging The Eye Brows + Cleaning Up The Scene  

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-jetpack-jones-rigging-eye.html



Reflection

I feel my life drawing this year was a lot stronger than previous years, even though their is a lot of room for improvement. I really tried to change the way I draw, instead of looking and then drawing I instead tried draw whilst observing. At first this idea is uncomfortable as you want the drawing to look good, however by spending less time looking at the object, your mind puts in the errors it thinks the drawing needs. This results in drawings which are out of proportion and wrong. One way of combatting this problem is by not drawing the outline of the model. Instead you should focus on individual lines which represent light and shadow and focus on how this interact with the model. At first I struggled with this idea but as the weeks progressed felt much more comfortable. Overall I feel that by doing life drawing it has given me a different perspective of the drawing process and I feel this improvement has been seen throughout my projects. 


Life Drawing 


Toolkit 2: Life Drawing 25/11/21

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/toolkit-2-life-drawing-251121.html


Toolkit 2: Life Drawing 02/12/21

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/12/toolkit-2-life-drawing-031221.html


Toolkit 2: Life Drawing 27/1/22

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/toolkit-2-life-drawing-27122.html


Toolkit 2: Life Drawing 3/03/22

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/02/toolkit-2-life-drawing-30222.html


Toolkit 2: Life Drawing 10/2/22

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/02/toolkit-2-life-drawing-10222.html


Toolkit 2: Life Drawing 17/02/22

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/02/toolkit-2-life-drawing-170222.html


Toolkit 2: Life Drawing 24/02/22

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/life-drawing.html


Toolkit 2: Life Drawing 17/03/22

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/life-drawing-170322.html


Toolkit 2: Life Drawing 24/03/22

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/life-drawing-240322.html





Character Design Project 

I decided to add this section in as it counted as toolkit 2, even though its already been marked. My final version of the project and reflection can be found below. 


Character Bible: Final PowerPoint + Reflection 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/blog-post.html


Introduction To Character Design 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/10/introduction-to-character-design.html


Character Bible: Coming Up With Story Ideas

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/10/character-design-lesson-fleshing-out.html


Character Design: Designing Props For Character 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/10/character-design-designing-props-for.html


Character Design: Outline Of Story 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/10/character-design-outline-of-story.html


Character Bible: Understanding The Characters 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/10/character-project-understanding.html


Character Design: Importance Of World Design 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/10/character-design.html


Character Bible: Character Design Ideas

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/character-design-ideas.html


Character Bible: Elliot Goh 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/character-design-elliot-goh.html


Character Bible: Designing Joe Average 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/charcter-bible-designing-joe-average.html


Character Bible: Finding Influences For Character 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/character-design-project-finding.html


Character Bible: Elliot Goh Turn-Around

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/character-bible-elliot-goh-turn-around.html


Character Bible: Joe Average Turn-Around 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/character-bible-joe-average-turn-around.html


Character Design: The Importance Of Shots

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/character-design-importance-of-shots.html


Character Bible: Designing The Character Costume

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/11/character-bible-designing-character.html


Character Bible: Designing The Time Keeper + Turn-Around

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/12/charcter-bible-designing-time-keeper.html


Character Bible: Storyboard 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/01/character-bible-storyboard.html






Practical Lessons: Maya, Mudbox And Substance Painter 

Below are the additional pieces of work I have completed during the lessons of the second year. This spanned a variety of different software, some of which I had not used previously. 



Toolkit 2: Introduction To Moom 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2021/10/toolkit-2-introduction-to-moom.html


Toolkit 2: Rigging A Character 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/02/toolkit-2-rigging-character.html


Toolkit 2: Introduction To Mudbox 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/02/toolkit-2-investigating-mudbox.html


Toolkit 2: Using Mudbox To Sculpt A Pepper 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/toolkit-2-using-mudbox-to-sculpt-pepper.html


Toolkit 2: Revisiting The Animation Process 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/03/toolkit-2-revisiting-animation-process.html


Toolkit 2: Introduction To Substance Painter

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/04/toolkit-2-introduction-to-substance.html


Toolkit 2: Hard Surface Sculpting In Mudbox 

https://ronnieleahcomputeranimationartsuca.blogspot.com/2022/05/toolkit-2-hard-surface-sculpting-in.html









Comments

Popular posts from this blog

Major Project Submission Post: Reflective Statement + Art Of

From Script To Screen: Investigating How Shutter Island Tricks The Audience

Character Bible: Elliot Goh